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LG SHE8-01 Severance (Round 1) Living Greyhawk (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Dave Kayserman A shadow of dread has fallen over the Sheldomar Valley. The fates of nations balance precariously on one man`s secrets. Will you do what is necessary to protect the Sheldomar from its greatest foes? Will you risk all that you hold dear to bring it all to an end? A challenging Sheldomar Valley metaregional adventure for APLs 10-16, sequel to SHE7-06 A Topaz is Forever and the part 5 conclusion to the `Shadows over the Sheldomar` series. This adventure features an optional additional combat encounter at APLs 12-16. WARNING: This adventure features dangerous challenges, untiered encounters and extreme situations; parties should be well-prepared before embarking on this adventure. Unbalanced parties or parties without arcane spell-casting may find this adventure to be too difficult to complete successfully. 3 Tables, 4 Players | [Sign Up] | Judge: Michael Meunier
Players: Chad Hord - Medic/Support 13 / 0 Jeff Orsborn - Artillery 15 / 0 George Harris - Divine Caster 13 / 0 Doug Wood - Archer 15 / 0
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LG SHE8-01 Severance (Round 2) Living Greyhawk (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Dave Kayserman A shadow of dread has fallen over the Sheldomar Valley. The fates of nations balance precariously on one man`s secrets. Will you do what is necessary to protect the Sheldomar from its greatest foes? Will you risk all that you hold dear to bring it all to an end? A challenging Sheldomar Valley metaregional adventure for APLs 10-16, sequel to SHE7-06 A Topaz is Forever and the part 5 conclusion to the `Shadows over the Sheldomar` series. This adventure features an optional additional combat encounter at APLs 12-16. WARNING: This adventure features dangerous challenges, untiered encounters and extreme situations; parties should be well-prepared before embarking on this adventure. Unbalanced parties or parties without arcane spell-casting may find this adventure to be too difficult to complete successfully. 3 Tables, 4 Players | - | Judge: Michael Meunier
Players: Chad Hord - Medic/Support 13 / 0 Jeff Orsborn - Artillery 15 / 0 George Harris - Divine Caster 13 / 0 Doug Wood - Archer 15 / 0
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LA Midake 01-03 Tree of Shadows Living Arcanis (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Arcanis (D&D): LA is "The World of Shattered Empires" combining high fantasy adventure with political intrigue; brains and guile are as necessary as strength and power. Factions, secret societies and new slants on races take you to a whole new level. Scenario Description: Even the most beautiful tree casts a dark and twisted shadow. Within this shadow, twisted branches laden with tainted fruit hang low. Will you taste of the black fruit or or find truth in the shadow and rise above its evil? This STANDARD adventure is designed for characters of 1st to 8th level (APLs 1 through 7). 1 Tables, 0 Players | [Sign Up] | Judge:
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LA Midake 01-04 Iwa Living Arcanis (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Arcanis (D&D): LA is "The World of Shattered Empires" combining high fantasy adventure with political intrigue; brains and guile are as necessary as strength and power. Factions, secret societies and new slants on races take you to a whole new level. Scenario Description: Altheria is a nation of learning and books. But even this bastion of civilization in a decaying, savage world has a few black and secret chapters in its history. One such chapter has opened and it is threatening to destroy all life in Midake. Do you have the courage to close the book and prevent a catastrophe or will you be lost forever in its dark pages? This STORY-FOCUSED adventure is designed for 1st to 12th level characters (APLs 1-11). Due to the nature of this module, non-combat-oriented PCs are encouraged to participate. 1 Tables, 1 Players | [Sign Up] | Judge:
Players: Joseph E. Martin - Light Infantry 12 / APL 11
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WHDP1-12 - Cold Snap Witch Hunter: Dark ProvidenceDay/Time: Friday 03:00 PM - 07:00 PM Witch Hunter: Dark Providence: The campaign is set in the late seventeenth century -- the year 1689, to be exact -- at the dawn of the Age of Reason, when men and women were first beginning to realize that experimentation and study could teach them as much about the world as religion ever had. It is the time of Isaac Newton and Louis XIV, of pirates and musketeers, and of the young colonies that would eventually evolve into the nations of the Americas. The world of Witch Hunter is almost identical to our own, though there are a few crucial differences. The Aztec Empire, aided by its bloodthirsty gods, has held off Spanish invaders for over 150 years. The Netherlands, aided by the commercial and magical influence of the Dutch East India Company, still occupy New Amsterdam, the city which was already New York in our history. And, most significantly, the horrible creatures and baleful spirits mothers warn their children about are all too real... Scenario Description: By Brian Schoner New Amsterdam, October, 1689. The autumn weather is pleasantly warm...so why are families freezing to death in their homes? The Rattle Watch wants to know, and so do the Witch Hunters. Is a minion of the Adversary stalking the streets of New Amsterdam, or is there a more complex tale to unravel? 1 Tables, 1 Players | [Sign Up] | Judge: Brian Schoner
Players: Joe Melton - Light Infantry 0 / 0
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WHDP1-15 - Fair Trade Witch Hunter: Dark ProvidenceDay/Time: Friday 08:00 PM - 12:00 AM Witch Hunter: Dark Providence: The campaign is set in the late seventeenth century -- the year 1689, to be exact -- at the dawn of the Age of Reason, when men and women were first beginning to realize that experimentation and study could teach them as much about the world as religion ever had. It is the time of Isaac Newton and Louis XIV, of pirates and musketeers, and of the young colonies that would eventually evolve into the nations of the Americas. The world of Witch Hunter is almost identical to our own, though there are a few crucial differences. The Aztec Empire, aided by its bloodthirsty gods, has held off Spanish invaders for over 150 years. The Netherlands, aided by the commercial and magical influence of the Dutch East India Company, still occupy New Amsterdam, the city which was already New York in our history. And, most significantly, the horrible creatures and baleful spirits mothers warn their children about are all too real... Scenario Description: San AgustĂn, a coastal town in the middle of pirate waters, has gone unscathed for years. It was the target of a massive pirate attack 20 years ago, but has been untouched since then, and has become the center of pirate-hunting for the Spanish in the New World. It is up to the Witch Hunters to write the next chapter in the history of this bustling port. 1 Tables, 5 Players | [Sign Up] | Judge: Brian Schoner
Players: Rosemary Grey - Light Infantry 1 / APL 1 Joe Jungers - Generalist 1 / APL 1 Chris Danford - Light Infantry 1 / APL 1 Arlene Medder - Generalist 1 / APL 1 Joe Melton - Light Infantry 0 / 0
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LG GRM8-04 Deceit Living Greyhawk (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Blurb and APL range TBA. 1 Tables, 3 Players | [Sign Up] | Judge:
Players: Paige L. - Archer 15 / 0 Albert Degenaar - Cavalry 9 / 0 Michael Eshleman - Rogue 13 / 0
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LG GRM8-04 Deceit Living Greyhawk (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Blurb and APL range TBA. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG COR8-04 Bridge over Svartjet Living Greyhawk (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Jeff A. Dobberpuhl Deep below the western mountains ancient evils once defeated stir from the pyre of their defeat. A one-round core adventure set in the Kingdom of Sterich for characters level 7-15 (APLs 8-14). 1 Tables, 6 Players | [Sign Up] | Judge: Jonathan Wilson
Players: Rosemary Grey - Light Infantry 15 / APL 14 Joe Jungers - Light Infantry 15 / APL 14 Chris Danford - Divine Caster 15 / APL 14 Arlene Medder - Medic/Support 14 / APL 14 Jay Wissler - Tank 7 / APL 8 James Kabbash - Tank 7 / APL 8
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LG COR8-05 Pyre of the Righteous Living Greyhawk (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Theron Martin Adventurers have thwarted Rary on most fronts in his quest to unmake the Scorpion Crown, but that has only irritated the former Circle member and forced him into more direct action. Some may soon learn that continuing to defy one of the most powerful wizards on Oerth comes at a hefty price. A one-round core adventure set in Hardby and the Abbor-Alz Hills for characters level 4-15 (APLs 6-14) who know where their Rary/Karistyne loyalties lie. Part one of Rise of the Ancients and a sequel to Blight on Bright Sands. 1 Tables, 2 Players | [Sign Up] | Judge: Sean Williamson
Players: Jay Wissler - Tank 7 / APL 6 James Kabbash - Tank 7 / APL 6
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LG COR8-07 Celebrations Living Greyhawk (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Shawn Merwin The centennial of Greyhawk City`s independence from the Great Kingdom is here. For most, the weeklong festivities are a celebration of the Gem of the Flanaess, featuring the best Greyhawk has to offer. For a few, exultation quickly turns to terror as the gala cloaks deadly intentions. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the third intrigue of Honor Among Thieves. 1 Tables, 1 Players | [Sign Up] | Judge:
Players: Chris Schilling - Rogue 3 / APL 4
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LG COR8-08 Lost Souls Eternal Living Greyhawk (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Colleen Simpson You find yourselves in a race against time and the servants of an ancient foe with an island of ill-repute as your destination. Your mission is to discover, and return with, what your rivals wish to obtain... if you can. Fighters, clerics and diplomats are highly recommended. Not recommended for those with a fear of the sea or a dislike for water. A one-round core adventure set in the Splintered Suns meta-region for PCs of levels 4-16 (APLs 6-14). Part three of the Ascension arc. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG GRM/SHE Year 7 FFA Living Greyhawk (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Need a year 7 SHE or GRM scenario? Gather up a table, and a judge will be provided. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG GRM/SHE Year 7 FFA Living Greyhawk (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Need a year 7 SHE or GRM scenario? Gather up a table, and a judge will be provided. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG GRM7-08 Thrall Living Greyhawk (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Joe Masdon “Fear should reach your enemies through walls of thickest iron when no more than your name breaches their stronghold.” - The Precept of Immortality “To savor the oppression of your foes, you must allow them hope. Then take it indifferently, as you take their lives.” – The Precept of Tyranny Daemons and angels. Knight and Death. The plan of the Master Vigilant revealed, even if he does not survive the revelation. A dangerous Gran March Regional adventure for APLs 2-16, and Part 6 of the Shattered Reflections series. Note: This adventure will be of particular interest to members of the Knights of the Watch, the Gran March Army, Syrloch, and any PC who has performed Research at the Athenaeum. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG GRM8-03 Witness Living Greyhawk (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Joe Masdon “Leave a witness.” - Master Vigilant Marax To savor his rise in power and prominence, Master Vigilant Marax has demanded witnesses to his audacious triumphs. To savor his defeat, others now demand witnesses to his utter failure. A small, select group will be chosen to be either the victims of his final victory, or the mechanisms of his final defeat. A dangerous Gran March Regional adventure for APLs 4-16, and Part 7 of the Shattered Reflections series. Note: This adventure will be of particular interest to those with the Favor of Baron Doulanfon, Knights of the Watch, and the Gran March Army. PCs with the Enmity of Baron Doulanfon from GRM7-IN4, By Right of Conquest cannot participate in this adventure. 1 Tables, 5 Players | [Sign Up] | Judge: Jonathan Wilson
Players: Paige L. - Archer 15 / APL 16 Albert Degenaar - Cavalry 9 / APL 10 Cooper, Trae - Generalist 10 / APL 10 Brian Lopez - Tank 11 / APL 12 Michael Eshleman - Rogue 13 / 0
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LG GRM8-01 Consequences Living Greyhawk (D&D)Day/Time: Friday 03:00 PM - 07:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By P. Dennis Waltman Heroes faced with two choices, chose the easy way seeking short term good and ignoring long term evil. Now it is time to pay the piper and it’s the Hellscepter that calls the tune. For many it’s the second visit to a gnomish village on the border with Veluna. Will it be the easy way or the hard way this time? A Gran March regional adventure for APLs 4-16. At some APLs this game can run long. This game contains spoilers for GRM 7-1 Gnome Friends and should be played after that game.. GRM 8-1 Consequences is part eight of the Homefront series (GRM 7-1 Gnome Friends, GRM 7-2 Gullet, GRM 7-4 The Threat Within, GRM 7-IN2 The Hard Road to Peace, GRM 7-5 Currents, GRM 7-IN3 Troubled Waters, GRM 7-9 The Lost and the Found). Members of the Church of Pholtus and Church of Obad-Hai and characters that played GRM 7-IN5 Hammerstrike, and GRM 7-IN6 Hammerfall, persons bonded to Hellbreaker or the Hellscepter may find this adventure useful. Large creatures might not be able to finish this game. 1 Tables, 3 Players | [Sign Up] | Judge: Sean Williamson
Players: Brian Lopez - Tank 11 / APL 12 Jeremy Goodwin - Light Infantry 7 / APL 6 Joe Masdon - (Combat Role) 0 / 0
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LG GRM8-02 Pest Control Living Greyhawk (D&D)Day/Time: Friday 08:00 PM - 12:00 AM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Michael J. Roderick, Sr and Mark Malcolm Pestilential Politics in Orlane are getting out of hand. One body’s already turned up; will there be more? Will you get to the heart of the matter or will it get to you first? Do you have both the courage and audacity to act? A Gran March regional adventure for APLs 4-14 and part 10 of the Homefront Series. Note: This adventure will be of interest to PCs who have participated in the Homefront story arc as well as PCs belonging to regional religious metaorgs or standard churches of Gran March. This adventure contains spoilers for GRM7-7 and GRM7-9; those adventures should be played before this one. 1 Tables, 4 Players | [Sign Up] | Judge: Tim Murphy
Players: Kristi St.Clair - Medic/Support 10 / APL 8 John St.Clair - Rogue 9 / APL 8 Jeremy Goodwin - Light Infantry 7 / APL 8 Joe Masdon - Tank 8 / 0
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SRM - Grab Bag Shadowrun MissionsDay/Time: Friday 08:00 PM - 12:00 AM Shadowrun Missions: Shadowrun Missions is a Networked campaign for Shadowrun 4th Ed organized by Fanpro. Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by FanPro LLC. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign.
See http://invision.dumpshock.com/index.php?showforum=20
Folks who are interested in SRM on an ongoing basis should register at http://www.commandohq.com. Scenario Description: By Varies SRM02-15: Critical Care - DocWagon patients are going missing. No way it could be your fault, right? Maybe you should check into it, just in case. SRM02-16: Primal Forces- When precious resources are in transit in Denver, it`s difficult for the various factions to stay idle. When nearly every faction has a reason to try to get them, many decisions are left to the runners about their allegiances. SRM02-17: Patient Zero - Wheels within wheels. An unexpected Johnson leads to a messy situation. Who’s pulling whose strings? You’ll need to answer that before the Yakuza lose their patience. SRM02-18: A Very Bad Day- As a fierce storm hits Denver, new opportunities arise for the team. Of course, some days just getting to work can be an adventure. SRM02-19: By Any Means Necessary - Deniable assets work on jobs that require out of the box solutions. When the Johnson says `by any means necessary,` that just opens the door to choices and trouble. SRM02-20: Career Path - Everybody hates their job sometimes. One poor wageslave just decided to do something about it... only now his boss wants YOU to do something about THAT. 1 Tables, 0 Players | [Sign Up] | Judge: Mac McFarland
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| Session 3: 9 AM - 1 PM | Session 4: 2 PM - 6 PM | Session 5: 7 PM - 11 PM |
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ST18 In Search of the Future Heroes of Rokugan II (L5R RPG 3rd)Day/Time: Saturday 09:00 AM - 01:00 PM Adventure Description:: ST18 In Search of the Future (Low Rank - travel/role-play/combat) - While attending the Boys` Festival, you are offered the chance to recount a strange and dangerous adventure. Heroes of Rokugan II (L5R RPG 3rd): Heroes of Rokugan, also known as Champions of the Sapphire Throne (and formerly as "Living Rokugan") is an ongoing role-playing campaign using the Legend of the Five Rings role-playing game published by Alderac Entertainment Group. You will be able to play your characters in any HoR event that runs anywhere in the world, at conventions, game-days, or home play, gaining more experience, honor, glory, and status, and helping to shape the fate of the Emerald Empire.
In short, Heroes of Rokugan II is the new "living" style campaign using the new L5R RPG 3rd Edition rulebook by AEG. The previous campaign was originally known as Living Rokugan under RPGA, then Heroes of Rokugan as it moved to independence and closer ties with AEG. Last year at GenCon, the original campaign came to a conclusion with the "Day of Thunder" interactive. Our new campaign is working with AEG to develop a future history 300 years in advance of the current L5R card game timeframe
Heroes of Rokugan is formatly known as Living Rokugan and uses 3rd Edition Rules. 1 Tables, 5 Players | [Sign Up] | Judge: Calvin Kelley
Players: Brian Schoner - Tank 0 / 0 Paige L. - Divine Caster 1 / 0 Michael Todd - (Combat Role) 0 / 0 John Richardson - (Combat Role) 0 / 0 Sean Williamson - (Combat Role) 0 / 0
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ST19 Compassion Heroes of Rokugan II (L5R RPG 3rd)Day/Time: Saturday 02:00 PM - 06:00 PM Adventure Description:: ST19 Compassion (Low/Mid Rank - role-play/travel/combat) - Part One of "The Code of Bushido." - A wise monk believes he has found a way to restore the purity of the Golden Sun Plain. Will you be able to help him succeed, or will his quest end in disaster and chaos? Heroes of Rokugan II (L5R RPG 3rd): Heroes of Rokugan, also known as Champions of the Sapphire Throne (and formerly as "Living Rokugan") is an ongoing role-playing campaign using the Legend of the Five Rings role-playing game published by Alderac Entertainment Group. You will be able to play your characters in any HoR event that runs anywhere in the world, at conventions, game-days, or home play, gaining more experience, honor, glory, and status, and helping to shape the fate of the Emerald Empire.
In short, Heroes of Rokugan II is the new "living" style campaign using the new L5R RPG 3rd Edition rulebook by AEG. The previous campaign was originally known as Living Rokugan under RPGA, then Heroes of Rokugan as it moved to independence and closer ties with AEG. Last year at GenCon, the original campaign came to a conclusion with the "Day of Thunder" interactive. Our new campaign is working with AEG to develop a future history 300 years in advance of the current L5R card game timeframe
Heroes of Rokugan is formatly known as Living Rokugan and uses 3rd Edition Rules. 1 Tables, 5 Players | [Sign Up] | Judge: Calvin Kelley
Players: Brian Schoner - Tank 0 / 0 Paige L. - Divine Caster 1 / 0 Michael Todd - (Combat Role) 0 / 0 John Richardson - (Combat Role) 0 / 0 Sean Williamson - (Combat Role) 0 / 0
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ST20 Bayushi Lineage Heroes of Rokugan II (L5R RPG 3rd)Day/Time: Saturday 07:00 PM - 11:00 PM Adventure Description:: ST20 Bayushi Lineage: Fathers and Sons (Low/Mid Rank - role-play/intrigue) - You are honored to attend a gempukku ceremony and competition at Kyuden Bayushi. In the castle of secrets, you may find yourself offered more than one chance to earn favors with the powerful. Heroes of Rokugan II (L5R RPG 3rd): Heroes of Rokugan, also known as Champions of the Sapphire Throne (and formerly as "Living Rokugan") is an ongoing role-playing campaign using the Legend of the Five Rings role-playing game published by Alderac Entertainment Group. You will be able to play your characters in any HoR event that runs anywhere in the world, at conventions, game-days, or home play, gaining more experience, honor, glory, and status, and helping to shape the fate of the Emerald Empire.
In short, Heroes of Rokugan II is the new "living" style campaign using the new L5R RPG 3rd Edition rulebook by AEG. The previous campaign was originally known as Living Rokugan under RPGA, then Heroes of Rokugan as it moved to independence and closer ties with AEG. Last year at GenCon, the original campaign came to a conclusion with the "Day of Thunder" interactive. Our new campaign is working with AEG to develop a future history 300 years in advance of the current L5R card game timeframe
Heroes of Rokugan is formatly known as Living Rokugan and uses 3rd Edition Rules. 1 Tables, 5 Players | [Sign Up] | Judge: Calvin Kelley
Players: Brian Schoner - Tank 0 / 0 Paige L. - Divine Caster 1 / 0 Michael Todd - (Combat Role) 0 / 0 John Richardson - (Combat Role) 0 / 0 Sean Williamson - (Combat Role) 0 / 0
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DAB TBA 3 Blackmoor (D&D)Day/Time: Saturday 09:00 AM - 01:00 PM Blackmoor (D&D): Thirty years ago, the world`s first - and longest continuously played - fantasy roleplaying campaign began. Now, Dungeons & Dragons co-creator Dave Arneson`s brooding world of Blackmoor is back. New kingdoms,new races, feats, spells, prestige classes, monsters all in this new D&D world. Blackmoor is NOT part of the RPGA Living Campiagns. 1 Tables, 3 Players | [Sign Up] | Judge:
Players: Albert Degenaar - Light Infantry 5 / 0 Joe Jungers - Tank 6 / 0 Michael Eshleman - Cavalry 8 / 0
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LG GRM - A Cattail Celebration *BATTLE INTERACTIVE* (Round 1) Living Greyhawk (D&D)Day/Time: Saturday 02:00 PM - 06:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By George Harris 5 Tables, 18 Players | [Sign Up] | Judge: Jonathan Wilson Michael Meunier Tim Murphy George Harris
Players: Chad Hord - Medic/Support 13 / 0 Albert Degenaar - Cavalry 9 / APL 10 Rosemary Grey - Light Infantry 15 / APL 14 Chris Danford - Divine Caster 15 / APL 14 Jay Wissler - Tank 8 / APL 6 Arlene Medder - Generalist 14 / APL 14 Jeff Orsborn - Artillery 15 / APL 14 Cooper, Trae - Generalist 10 / APL 10 John St.Clair - Rogue 9 / APL 10 Kristi St.Clair - Medic/Support 10 / APL 10 Thomas Bien - Tank 3 / 0 Mandy Pritchard - Archer 13 / APL 12 James Kabbash - Tank 7 / APL 6 Brian Lopez - Tank 11 / APL 12 Jeremy Goodwin - Light Infantry 7 / APL 6 Doug Wood - Cavalry 12 / APL 12 Joe Masdon - (Combat Role) 0 / 0 Michael Eshleman - Rogue 13 / 0
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LG GRM - A Cattail Celebration *BATTLE INTERACTIVE* (Round 2) Living Greyhawk (D&D)Day/Time: Saturday 07:00 PM - 11:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By George Harris 5 Tables, 18 Players | - | Judge: Jonathan Wilson Michael Meunier Tim Murphy George Harris
Players: Chad Hord - Medic/Support 13 / 0 Albert Degenaar - Cavalry 9 / APL 10 Rosemary Grey - Light Infantry 15 / APL 14 Chris Danford - Divine Caster 15 / APL 14 Jay Wissler - Tank 8 / APL 6 Arlene Medder - Generalist 14 / APL 14 Jeff Orsborn - Artillery 15 / APL 14 Cooper, Trae - Generalist 10 / APL 10 John St.Clair - Rogue 9 / APL 10 Kristi St.Clair - Medic/Support 10 / APL 10 Thomas Bien - Tank 3 / 0 Mandy Pritchard - Archer 13 / APL 12 James Kabbash - Brian Lopez - Tank 11 / APL 12 Jeremy Goodwin - Light Infantry 7 / APL 6 Doug Wood - Cavalry 12 / APL 12 Joe Masdon - (Combat Role) 0 / 0 Michael Eshleman - Rogue 13 / 0
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LA Metra 01-03 The Doom that Came to Eppion Living Arcanis (D&D)Day/Time: Saturday 09:00 AM - 01:00 PM Living Arcanis (D&D): LA is "The World of Shattered Empires" combining high fantasy adventure with political intrigue; brains and guile are as necessary as strength and power. Factions, secret societies and new slants on races take you to a whole new level. Scenario Description: The Satrapy of Eppion pays tribute in gold to the Emperor once every year. This year`s shipment, on a vessel laden with its tributary gold cargo, set sail from Metra`s industrious port heading for Plexus. That ship never reached the Coryani Empire. What lies beneath the waves off Metra? What new doom comes to Eppion? Important Note: Some of the scenes in this adventure deal with mature themes and content. Annotations are provided for the GM to adapt the adventure so that it fits the sensibilities of the players. This STANDARD adventure is designed for 1st- to 8th-level characters (APLs 2, 3, 5, and 7). Characters of 9th level and above may not be played in this scenario. 1 Tables, 0 Players | [Sign Up] | Judge:
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DAB Ep 32 - Eyes of the Truth Blackmoor (D&D)Day/Time: Saturday 02:00 PM - 06:00 PM Blackmoor (D&D): Thirty years ago, the world`s first - and longest continuously played - fantasy roleplaying campaign began. Now, Dungeons & Dragons co-creator Dave Arneson`s brooding world of Blackmoor is back. New kingdoms,new races, feats, spells, prestige classes, monsters all in this new D&D world. Blackmoor is NOT part of the RPGA Living Campiagns. Scenario Description: By Philip Slama Internal strife and politics are forcing a large divide between different factions within the Wizards’ Cabal. Some believe they are destined for power and greatness while others feel that protection of the land and its people is the Cabal’s first priority. As a darker power prepares itself for an attack will the Cabal be able to resolve its problems and save itself from destruction? A Dave Arneson’s Blackmoor adventure for heros levels 4-10. The third and final part of the series: `And the Cabal Cried Out, No Hiding Place.` 1 Tables, 4 Players | [Sign Up] | Judge:
Players: Joe Jungers - Tank 6 / APL 6 Greg Gershowitz - Generalist 7 / APL 6 Joseph E. Martin - Light Infantry 4 / APL 6 Doug Wolfe - Generalist 4 / APL 4
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DAB 43 - Look to the Hills Blackmoor (D&D)Day/Time: Saturday 07:00 PM - 11:00 PM Blackmoor (D&D): Thirty years ago, the world`s first - and longest continuously played - fantasy roleplaying campaign began. Now, Dungeons & Dragons co-creator Dave Arneson`s brooding world of Blackmoor is back. New kingdoms,new races, feats, spells, prestige classes, monsters all in this new D&D world. Blackmoor is NOT part of the RPGA Living Campiagns. Scenario Description: By Tim Barth For years the dragons from the Dragon Hills have raided into Dragonia. Now, the attacks have gotten worse and a dwarven trade caravan has gone missing. Peshwah na Shepro asks for your help. A one round Dave Arneson’s Blackmoor episode for PCs levels 2 to 8 1 Tables, 3 Players | [Sign Up] | Judge:
Players: Greg Gershowitz - Generalist 7 / APL 6 Joseph E. Martin - Light Infantry 4 / APL 6 Chris Schilling - Rogue 1 / APL 2
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WHDP1-16 Boarding Party Witch Hunter: Dark ProvidenceDay/Time: Saturday 09:00 AM - 01:00 PM Witch Hunter: Dark Providence: The campaign is set in the late seventeenth century -- the year 1689, to be exact -- at the dawn of the Age of Reason, when men and women were first beginning to realize that experimentation and study could teach them as much about the world as religion ever had. It is the time of Isaac Newton and Louis XIV, of pirates and musketeers, and of the young colonies that would eventually evolve into the nations of the Americas. The world of Witch Hunter is almost identical to our own, though there are a few crucial differences. The Aztec Empire, aided by its bloodthirsty gods, has held off Spanish invaders for over 150 years. The Netherlands, aided by the commercial and magical influence of the Dutch East India Company, still occupy New Amsterdam, the city which was already New York in our history. And, most significantly, the horrible creatures and baleful spirits mothers warn their children about are all too real... Scenario Description: Portuguese merchant ships are disappearing. England has sent word to the Lieutenant Governor of Jamaica that he needs to put a stop to the pirates targeting the Portuguese or a Man-o-war will be on his door step within a month. This has lead Henry Morgan to wonder where those that helped him in the spring are today. The Invisible World has heard his plea. A group of Witch Hunters have been brought to the island of Jamaica this December of 1689. 1 Tables, 2 Players | [Sign Up] | Judge:
Players: Joe Melton - Light Infantry 0 / 0 Doug Wolfe - Archer 0 / 0
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LA EMS 01-03 Twilight Always Falls Living Arcanis (D&D)Day/Time: Saturday 02:00 PM - 06:00 PM Living Arcanis (D&D): LA is "The World of Shattered Empires" combining high fantasy adventure with political intrigue; brains and guile are as necessary as strength and power. Factions, secret societies and new slants on races take you to a whole new level. Scenario Description: The Emerald Society has lost contact with its dig near the end of the Red March and the Society wishes to send a group to verify the situation on the ground. It should be a milk run – after all, what kind of trouble can a bunch of bookworms digging in the dirt get into? This adventure is Part 2 of the Shadows Over the Hinterlands series. This adventure is the sequel to The Long Shadow. Although it is not necessary to have played the previous module, PCs who did participate in The Long Shadow may enjoy the opportunity to return to Dig 17. Characters with the disfavor of the Emerald Society (from The Long Shadow) may not be played in this adventure. This STANDARD adventure is designed for characters of 1st through 10th level (APLs 2-9). 1 Tables, 0 Players | [Sign Up] | Judge:
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LA Atria 01-02 Water Under the Bridge Living Arcanis (D&D)Day/Time: Saturday 07:00 PM - 11:00 PM Living Arcanis (D&D): LA is "The World of Shattered Empires" combining high fantasy adventure with political intrigue; brains and guile are as necessary as strength and power. Factions, secret societies and new slants on races take you to a whole new level. Scenario Description: As the Ambuila festival begins in Atria, a number of people along the city canals have disappeared. A powerful and seemingly unlikely patron wishes to know what is lurking beneath the festivities. This adventure is heavy on role-playing and investigation, and is designed to serve as an introduction to the Domain of Atria. This scenario is Part One of a series entitled Tales of Sea and Song. This INTRODUCTORY adventure is designed for 1st to 5th level characters (APLs 1-5). 1 Tables, 0 Players | [Sign Up] | Judge:
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LG GRM8-04 Deceit Living Greyhawk (D&D)Day/Time: Saturday 09:00 AM - 01:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Blurb and APL range TBA. 3 Tables, 14 Players | [Sign Up] | Judge: Jonathan Wilson
Players: Rosemary Grey - Light Infantry 15 / APL 1 Chris Danford - Divine Caster 15 / APL 1 Jay Wissler - Tank 7 / APL 1 Arlene Medder - Divine Caster 14 / APL 1 Jeff Orsborn - Artillery 15 / 0 Cooper,Trae - Generalist 10 / 0 Michael Meunier - Light Infantry 9 / APL 1 Kristi St.Clair - Medic/Support 10 / 0 John St.Clair - Rogue 9 / 0 James Kabbash - Tank 7 / APL 1 Chad Hord - Medic/Support 14 / 0 George Harris - Divine Caster 13 / 0 Jeremy Goodwin - Light Infantry 7 / APL 1 Joe Masdon - (Combat Role) 0 / 0
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WHDP - Grab Bag Witch Hunter: Dark ProvidenceDay/Time: Saturday 02:00 PM - 06:00 PM Witch Hunter: Dark Providence: The campaign is set in the late seventeenth century -- the year 1689, to be exact -- at the dawn of the Age of Reason, when men and women were first beginning to realize that experimentation and study could teach them as much about the world as religion ever had. It is the time of Isaac Newton and Louis XIV, of pirates and musketeers, and of the young colonies that would eventually evolve into the nations of the Americas. The world of Witch Hunter is almost identical to our own, though there are a few crucial differences. The Aztec Empire, aided by its bloodthirsty gods, has held off Spanish invaders for over 150 years. The Netherlands, aided by the commercial and magical influence of the Dutch East India Company, still occupy New Amsterdam, the city which was already New York in our history. And, most significantly, the horrible creatures and baleful spirits mothers warn their children about are all too real... Scenario Description: Need a WH:DP game? Here`s your chance. 1 Tables, 0 Players | [Sign Up] | Judge:
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WHDP - Grab Bag Witch Hunter: Dark ProvidenceDay/Time: Saturday 07:00 PM - 11:00 PM Witch Hunter: Dark Providence: The campaign is set in the late seventeenth century -- the year 1689, to be exact -- at the dawn of the Age of Reason, when men and women were first beginning to realize that experimentation and study could teach them as much about the world as religion ever had. It is the time of Isaac Newton and Louis XIV, of pirates and musketeers, and of the young colonies that would eventually evolve into the nations of the Americas. The world of Witch Hunter is almost identical to our own, though there are a few crucial differences. The Aztec Empire, aided by its bloodthirsty gods, has held off Spanish invaders for over 150 years. The Netherlands, aided by the commercial and magical influence of the Dutch East India Company, still occupy New Amsterdam, the city which was already New York in our history. And, most significantly, the horrible creatures and baleful spirits mothers warn their children about are all too real... Scenario Description: Need a WH:DP game? Here`s your chance. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG COR8-09 Ruins of Slumber Living Greyhawk (D&D)Day/Time: Saturday 09:00 AM - 01:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Bruce Paris and James Dempsey The Tower of Sleep, home to Shemaya, the last human survivor of ancient Sulm has reappeared in the Bright Desert. But something is not right. The tower is changing and decaying. Sounds of great conflict and screams of terror have been heard from inside. Could it be that time’s tide has finally run its course? A one-round core adventure set in the Empire of the Bright Lands for characters level 5-15 (APLs 6-14). 1 Tables, 0 Players | [Sign Up] | Judge:
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LG GRM/SHE Year 7 FFA Living Greyhawk (D&D)Day/Time: Saturday 02:00 PM - 06:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Need a year 7 SHE or GRM scenario? Gather up a table, and a judge will be provided. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG GRM/SHE Year 7 FFA Living Greyhawk (D&D)Day/Time: Saturday 07:00 PM - 11:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Need a year 7 SHE or GRM scenario? Gather up a table, and a judge will be provided. 1 Tables, 0 Players | [Sign Up] | Judge:
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LG COR8-08 Lost Souls Eternal Living Greyhawk (D&D)Day/Time: Saturday 09:00 AM - 01:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By Colleen Simpson You find yourselves in a race against time and the servants of an ancient foe with an island of ill-repute as your destination. Your mission is to discover, and return with, what your rivals wish to obtain... if you can. Fighters, clerics and diplomats are highly recommended. Not recommended for those with a fear of the sea or a dislike for water. A one-round core adventure set in the Splintered Suns meta-region for PCs of levels 4-16 (APLs 6-14). Part three of the Ascension arc. 1 Tables, 0 Players | [Sign Up] | Judge:
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SRM - Grab Bag Shadowrun MissionsDay/Time: Saturday 02:00 PM - 06:00 PM Shadowrun Missions: Shadowrun Missions is a Networked campaign for Shadowrun 4th Ed organized by Fanpro. Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by FanPro LLC. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign.
See http://invision.dumpshock.com/index.php?showforum=20
Folks who are interested in SRM on an ongoing basis should register at http://www.commandohq.com. Scenario Description: By Varies SRM02-15: Critical Care - DocWagon patients are going missing. No way it could be your fault, right? Maybe you should check into it, just in case. SRM02-16: Primal Forces- When precious resources are in transit in Denver, it`s difficult for the various factions to stay idle. When nearly every faction has a reason to try to get them, many decisions are left to the runners about their allegiances. SRM02-17: Patient Zero - Wheels within wheels. An unexpected Johnson leads to a messy situation. Who’s pulling whose strings? You’ll need to answer that before the Yakuza lose their patience. SRM02-18: A Very Bad Day- As a fierce storm hits Denver, new opportunities arise for the team. Of course, some days just getting to work can be an adventure. SRM02-19: By Any Means Necessary - Deniable assets work on jobs that require out of the box solutions. When the Johnson says `by any means necessary,` that just opens the door to choices and trouble. SRM02-20: Career Path - Everybody hates their job sometimes. One poor wageslave just decided to do something about it... only now his boss wants YOU to do something about THAT. 1 Tables, 0 Players | [Sign Up] | Judge: Mac McFarland
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SRM - Grab Bag Shadowrun MissionsDay/Time: Saturday 07:00 PM - 11:00 PM Shadowrun Missions: Shadowrun Missions is a Networked campaign for Shadowrun 4th Ed organized by Fanpro. Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by FanPro LLC. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign.
See http://invision.dumpshock.com/index.php?showforum=20
Folks who are interested in SRM on an ongoing basis should register at http://www.commandohq.com. Scenario Description: By Varies SRM02-15: Critical Care - DocWagon patients are going missing. No way it could be your fault, right? Maybe you should check into it, just in case. SRM02-16: Primal Forces- When precious resources are in transit in Denver, it`s difficult for the various factions to stay idle. When nearly every faction has a reason to try to get them, many decisions are left to the runners about their allegiances. SRM02-17: Patient Zero - Wheels within wheels. An unexpected Johnson leads to a messy situation. Who’s pulling whose strings? You’ll need to answer that before the Yakuza lose their patience. SRM02-18: A Very Bad Day- As a fierce storm hits Denver, new opportunities arise for the team. Of course, some days just getting to work can be an adventure. SRM02-19: By Any Means Necessary - Deniable assets work on jobs that require out of the box solutions. When the Johnson says `by any means necessary,` that just opens the door to choices and trouble. SRM02-20: Career Path - Everybody hates their job sometimes. One poor wageslave just decided to do something about it... only now his boss wants YOU to do something about THAT. 1 Tables, 0 Players | - | Judge: Mac McFarland
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LG SHE7-07 Prophecies Living Greyhawk (D&D)Day/Time: Saturday 09:00 AM - 01:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: By P. Dennis Waltman A Prelate is worried about the priests he sent to investigate a sinkhole that disturbed a graveyard that no one knew was there. Those he sends find far more going on than he suspects. Prophecy is dangerous for all involved; trying to fulfill or decrypt one can have unfortunate consequences – to do so with dozens can be catastrophic. A Sheldomar Valley metaregional adventure for APLs 8-16. This adventure can run long, especially at higher APLs. Note: This adventure is of great interest to Squires and Knights of the Watch and Dispatch and those with the Enmity of the Knights of the Watch and Dispatch. 1 Tables, 1 Players | [Sign Up] | Judge: Tim Murphy
Players: Brian Lopez - Tank 11 / APL 12
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LG GRM/SHE Year 7 FFA Living Greyhawk (D&D)Day/Time: Saturday 09:00 AM - 01:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: Need a year 7 SHE or GRM scenario? Gather up a table, and a judge will be provided. 1 Tables, 0 Players | [Sign Up] | Judge:
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SRM - Grab Bag Shadowrun MissionsDay/Time: Saturday 09:00 AM - 01:00 PM Shadowrun Missions: Shadowrun Missions is a Networked campaign for Shadowrun 4th Ed organized by Fanpro. Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by FanPro LLC. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign.
See http://invision.dumpshock.com/index.php?showforum=20
Folks who are interested in SRM on an ongoing basis should register at http://www.commandohq.com. Scenario Description: By Varies SRM02-15: Critical Care - DocWagon patients are going missing. No way it could be your fault, right? Maybe you should check into it, just in case. SRM02-16: Primal Forces- When precious resources are in transit in Denver, it`s difficult for the various factions to stay idle. When nearly every faction has a reason to try to get them, many decisions are left to the runners about their allegiances. SRM02-17: Patient Zero - Wheels within wheels. An unexpected Johnson leads to a messy situation. Who’s pulling whose strings? You’ll need to answer that before the Yakuza lose their patience. SRM02-18: A Very Bad Day- As a fierce storm hits Denver, new opportunities arise for the team. Of course, some days just getting to work can be an adventure. SRM02-19: By Any Means Necessary - Deniable assets work on jobs that require out of the box solutions. When the Johnson says `by any means necessary,` that just opens the door to choices and trouble. SRM02-20: Career Path - Everybody hates their job sometimes. One poor wageslave just decided to do something about it... only now his boss wants YOU to do something about THAT. 1 Tables, 0 Players | [Sign Up] | Judge: Mac McFarland
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ST21 Unexpected Find Heroes of Rokugan II (L5R RPG 3rd)Day/Time: Sunday 09:00 AM - 01:00 PM Adventure Description:: ST21 Unexpected Find (Low Rank - investigation/espionage/combat) - Tensions on the Lion-Unicorn border seem to promise a renewal of an ancient war. Is someone manipulating events for their own purposes? Heroes of Rokugan II (L5R RPG 3rd): Heroes of Rokugan, also known as Champions of the Sapphire Throne (and formerly as "Living Rokugan") is an ongoing role-playing campaign using the Legend of the Five Rings role-playing game published by Alderac Entertainment Group. You will be able to play your characters in any HoR event that runs anywhere in the world, at conventions, game-days, or home play, gaining more experience, honor, glory, and status, and helping to shape the fate of the Emerald Empire.
In short, Heroes of Rokugan II is the new "living" style campaign using the new L5R RPG 3rd Edition rulebook by AEG. The previous campaign was originally known as Living Rokugan under RPGA, then Heroes of Rokugan as it moved to independence and closer ties with AEG. Last year at GenCon, the original campaign came to a conclusion with the "Day of Thunder" interactive. Our new campaign is working with AEG to develop a future history 300 years in advance of the current L5R card game timeframe
Heroes of Rokugan is formatly known as Living Rokugan and uses 3rd Edition Rules. 1 Tables, 3 Players | [Sign Up] | Judge: Calvin Kelley
Players: Brian Schoner - Tank 0 / 0 Michael Todd - (Combat Role) 0 / 0 Sean Williamson - (Combat Role) 0 / 0
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LG GRM8-05 Quorum (Round 2) Living Greyhawk (D&D)Day/Time: Sunday 02:00 PM - 06:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: With threats of armies north and south, individual Knight Colonels making individual decisions and much of the Battle Seasoned troops still outside the nation, the times demand one leader and Gran March does not have one. The call to elect a new Commandant has come, with the formal resignation of the last. Can enough of the Electors make it to Hookhill in order to elect the needed leader or will Chaos reign. This is a continuous Two-Round Gran March Regional adventure for APLs 4-16, and the Finale for the Gran March region. This game contains spoilers for GRM 7-2 `Gullet`, GRM 7-3 `Who Sleeps Upon Your Bed,` GRM 8-1 `Consequences, ` GRM 8-IN1 `Vanguard,` GRM 8-2 `Pest Control` and GRM 8-4 `Deceit.` While some of these spoilers are minor, GRM 8-2 should definitely be played before this game. Parties having a character who possesses or is bonded to Hellbreaker could have an advantage. All other year 8 games take place before this game in the timeline. Note: This adventure will be of particular interest to characters who are concerned with the fate of Gran March and/or who would prefer that Keoland not choose the next Commandant. 5 Tables, 15 Players | - | Judge: Jonathan Wilson Tim Murphy
Players: Chad Hord - Medic/Support 13 / 0 Albert Degenaar - Cavalry 9 / APL 10 Rosemary Grey - Light Infantry 15 / APL 14 Chris Danford - Divine Caster 15 / APL 14 Jay Wissler - Tank 8 / APL 8 Paige L. - Archer 15 / APL 16 Arlene Medder - Generalist 14 / APL 14 Jeff Orsborn - Artillery 15 / APL 16 Michael Meunier - Light Infantry 9 / APL 10 James Kabbash - Brian Lopez - Tank 11 / APL 12 Jeremy Goodwin - Light Infantry 7 / APL 6 Doug Wood - Archer 15 / APL 16 Joe Masdon - (Combat Role) 0 / 0 Michael Eshleman - Rogue 13 / 0
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LG GRM8-05 Quorum (Round 1) Living Greyhawk (D&D)Day/Time: Sunday 09:00 AM - 01:00 PM Living Greyhawk (D&D): LG is the setting for the biggest shared-world campaign ever. Players play characters from different Greyhawk nations based on where they live. Visit the Our region, North and South Carolina and Georgia, has been assigned the Greyhawk nation of Gran March and is administered by a "Triad" of regional gamers Scenario Description: With threats of armies north and south, individual Knight Colonels making individual decisions and much of the Battle Seasoned troops still outside the nation, the times demand one leader and Gran March does not have one. The call to elect a new Commandant has come, with the formal resignation of the last. Can enough of the Electors make it to Hookhill in order to elect the needed leader or will Chaos reign. This is a continuous Two-Round Gran March Regional adventure for APLs 4-16, and the Finale for the Gran March region. This game contains spoilers for GRM 7-2 `Gullet`, GRM 7-3 `Who Sleeps Upon Your Bed,` GRM 8-1 `Consequences, ` GRM 8-IN1 `Vanguard,` GRM 8-2 `Pest Control` and GRM 8-4 `Deceit.` While some of these spoilers are minor, GRM 8-2 should definitely be played before this game. Parties having a character who possesses or is bonded to Hellbreaker could have an advantage. All other year 8 games take place before this game in the timeline. Note: This adventure will be of particular interest to characters who are concerned with the fate of Gran March and/or who would prefer that Keoland not choose the next Commandant. 5 Tables, 15 Players | [Sign Up] | Judge: Jonathan Wilson Tim Murphy
Players: Chad Hord - Medic/Support 13 / 0 Albert Degenaar - Cavalry 9 / APL 10 Rosemary Grey - Light Infantry 15 / APL 14 Chris Danford - Divine Caster 15 / APL 14 Jay Wissler - Tank 8 / APL 8 Paige L. - Archer 15 / APL 16 Arlene Medder - Generalist 14 / APL 14 Jeff Orsborn - Artillery 15 / APL 16 Michael Meunier - Light Infantry 9 / APL 10 James Kabbash - Tank 7 / APL 8 Brian Lopez - Tank 11 / APL 12 Jeremy Goodwin - Light Infantry 7 / APL 6 Doug Wood - Archer 15 / APL 16 Joe Masdon - (Combat Role) 0 / 0 Michael Eshleman - Rogue 13 / 0
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DAB Ep 60 - Riddles and Crossroads Blackmoor (D&D)Day/Time: Sunday 02:00 PM - 06:00 PM Blackmoor (D&D): Thirty years ago, the world`s first - and longest continuously played - fantasy roleplaying campaign began. Now, Dungeons & Dragons co-creator Dave Arneson`s brooding world of Blackmoor is back. New kingdoms,new races, feats, spells, prestige classes, monsters all in this new D&D world. Blackmoor is NOT part of the RPGA Living Campiagns. Scenario Description: By Ramon Guillon 1 Tables, 4 Players | [Sign Up] | Judge: Sean Williamson
Players: Joe Jungers - Generalist 3 / 0 Chris Schilling - Rogue 1 / APL 1 Greg Gershowitz - Generalist 7 / APL 7 Joseph E. Martin - Light Infantry 4 / APL 5
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DAB Ep 44 - Things to Come Blackmoor (D&D)Day/Time: Sunday 09:00 AM - 01:00 PM Blackmoor (D&D): Thirty years ago, the world |
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